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> Let's Play Final Fantasy I & II: Dawn of Souls, Two LPs for the price of one!
Post #21
Viashino_wizard


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post Mar 21 2011, 02:46 PM
QUOTE (Soren Highwind @ Mar 21 2011, 03:18 PM)
After buying a rapier, a hammer, and a staff, I equip it to the respective party members who need them. I remove Regal's default staff, since he can kill shit better unarmed. Seriously, his attack actually went up a point after I removed the staff.
*

He needs to kill fast and WEPONS TOO SLOW


--------------------
QUOTE (TigerEyes)
Change is mandatory. It's progress that's optional.

"Stories about ordinary people doing extraordinary things are very popular but I'm a fan of extraordinary people trying to do ordinary things"
-Kelly Turnbull

FOLLOW GRUNDY TWEETER, OR ELSE

Let's Play Pokemon Blue Version: Hardcore (Canceled)
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Post #22
Soren Highwind


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post Mar 21 2011, 03:00 PM
QUOTE (Viashino_wizard @ Mar 21 2011, 05:46 PM)
He needs to kill fast and WEPONS TOO SLOW
*


Precisely!

QUOTE
Now you truly know my pain.


And yeah, I guess I do now. sweat.gif

This post has been edited by Soren Highwind: Mar 21 2011, 03:07 PM
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Post #23
Joker


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post Mar 21 2011, 03:10 PM
Nice job on this so far, especially with the nickname selection. I'm rooting for Panama as sole survivor, for the record.


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Post #24
Soren Highwind


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post Mar 21 2011, 03:18 PM
QUOTE (Joker @ Mar 21 2011, 06:10 PM)
Nice job on this so far, especially with the nickname selection. I'm rooting for Panama as sole survivor, for the record.
*


Well thanks! happy.gif I know that this update wasn't the most exciting, but hopefully the next one will be more eventful.
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Post #25
Soren Highwind


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post Mar 22 2011, 07:37 PM
And we're back! This update is rather large, so bear with me!

Before we go confront Garland, let's get some level grinding out of the way.

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Perfect.

Goblins, with 9 health and shitty stats, are the weakest enemies in the game. Perfect for our purposes!

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They go down quickly, of course.

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We get jack shit for winning, but there's gonna be a ton more of them on our journey anyway, so no worries.

After a few more goblin battles, this happens:

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Nice. cool.gif

The game then details every last stat increase for every party member (since they all gain experience at the same rate until one of them dies), so instead of all that, I'll just show you from the menu!

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We seem kinda weak. To the inn!

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Sweet relief.

Back to level grinding!

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Awesome.

After more aimless wandering, we come across this thing:

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It hits kinda hard for this early in the game, but it's nothing a single turn of attacking can't take care of.

Then I find this:

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They hit about as hard as Crazy Horses, but can also occasionally cause paralysis. You want to kill these things fast.

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here's a palette swap

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Kill it with fire. The same goes for palette swaps all wolven kind.

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These fuckers can poison you. That's bad enough, but in this LP they're especially deadly.

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Normally you can kill these with the Dia spell (which is made specifically for undead creatures), but we have to kill them the old fashioned way for now. Fire works just as well, anyway.

In all the ensuing screenshots, I managed to get the party to level 5. Let's go kill us a boss!

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See that cave entrance? It leads to a bonus dungeon. If we want to complete the Bestiary, we're going to have to go in there at some point. But the entrance further inside is blocked off for now anyways, so let's continue on.

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Scary.

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Let's fucking do this.

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Hey dude.

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BRING IT

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Cue music.

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Not bad.

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After some more blow exchangin' I didn't manage to screenshot (I had to start over because I missed too much, acutally), the next turn starts.

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Fuck yo shit, boss!

A few missed screenshots later, Mewtwo casts Thunder:

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And promptly kills Garland. FUCK YEEEEAAAH

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Oh, I can't think of anything either... *cough**poontang**cough*

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yeah no shit

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QUOTE
yeah no shit


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With that, we get a free ride to the castle.

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And by 'free ride' I mean 'Why can everyone in this game teleport but me?'

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No problem! thumbsup.gif

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No doubt, indeed. cool.gif

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kay

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Guess we better get rollin', then.

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Score!

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Geez, dude, easy with the mood swings.

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Aaaaand I'm outta here.

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Or not.

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Key item get!

But we're not going to use it for a long while. Let's blow this joint!

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After the bridge gets built, of course.

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Holy shit, that was fast. blink.gif

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Well we can't go anywhere without crossing it, so...

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Alright, we can cross the bridge now! But before we do that, let's head back to the Chaos Shrine. There's some items we missed, and some enemies to go in the Bestiary.

Like these guys!

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They can cause paralysis, but other than that they're not too much trouble.

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And we gained another level! Awesome.

After wandering around some, we find some treasure.

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(Just sit tight a minute, folks. The rest of the update will be up in a few minutes.)

This post has been edited by Soren Highwind: Mar 22 2011, 07:41 PM
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Post #26
Soren Highwind


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post Mar 22 2011, 08:15 PM
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At least we can sell the Tent for pocket change.

Then we run into a new enemy:

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Can cause paralysis. Kill with Fire or Dia.

Before I can get to the next chest, I run into this:

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Werewolves can poison you, and they also regenerate health in the single digits after every turn. Pretty douchy for the early game, but I'll deal.

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FUCK

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Better.

Then I kill them. For my troubles I get a:

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Which increases defense by 1. Fucking ridiculous, but I give it to Panama anyway, since her defense is low.

Anyway, let's head over to the next item.

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Oh yeah. We can't get in here till later.

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But then we gain a level in the next fight, so it's not too bad.

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Can't get in here either. Well, I guess it's time to-

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Son of a bitch.

Warg Wolves are basically slightly stronger regular wolves.

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They go down pretty fast.

Well, this is all we can do for now. Let's head back to Corneria.

After buying some supplies, I go to cross the bridge. Then this happens when I step on it:

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omg cutscene ohmy.gif

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Commence text crawl!

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Glad that's over. Let's move on, shall we?

On the way to the next town, we encounter:

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An Ogre. These guys are bastards in the early game. Kill them as soon as you can.

Let's keep going.

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No words.

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Woot!

Here's our status as of now.

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We found it!

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Don't worry; the port comes into play soon.

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Nice mohawk, dude. cool.gif

To the inn!

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Good thing it's cheap.

Let's investigate town.

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*gasp* Pirates?! We must talk to them.

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And you need to work on your puns.

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Nine of them? This calls for rockin' guitars.

After turn 1:

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You know, I think

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this would be

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more intense

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if the enemies

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weren't such pansies.

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Fucking sweet. I christen thee the S.S. Titanic!

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We can now sail the ocean!

But let's save that for later. Hope you guys enjoyed the update, and stay tuned for the next one!

This post has been edited by Soren Highwind: Mar 23 2011, 05:03 PM
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Post #27
Soren Highwind


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post Mar 26 2011, 06:11 PM
Sorry for the short delay- I've been looking through this forum in my spare time lately. Anyway, let's keep going.

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Since we're here, let's buy some shit.

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Just what we need.

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Right now George is the only one that can get a new weapon, so I buy a Broadsword, since it also raises Accuracy by a point.

Before I buy spells, there's a semi-important NPC we need to talk to.

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We won't be going to Melmond for a few hours, so there's nothing to be done.

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Except buying more stuff, of course.

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I buy one of everything but the Leather Armor and allocate them to everyone. Now, to the item shop!

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Ethers! We'll probably be needing some magic-restoring items in the next dungeon, so I buy some.

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Onward!

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Blindna cures Blindness, which lowers Accuracy by a fuckton. But we have items for that, so it's useless. Silence causes, well, Silence to enemies, meaning it prevents them from using magic, but it never works, so it's also useless. NulShock, however, halves Lightning damage, and Invis ups a party member's evasion, so I buy both of them.

Now for Black Magic!

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Blizzard, being a damaging spell, is an instant buy. Dark causes Blindness, but it never works and is useless. I couldn't decide on the other two- Temper ups an allies' Attack (and can stack), and Slow halves an enemies' amount of turns and works a majority of the time. I'll let you guys choose which one I buy next update.

So, you might be wondering: how did I buy all that stuff when the screenshots clearly say I'm broke? Well, there's this place a little ways from Pravoka nicknamed the Peninsula of Power Leveling. If you follow this path,

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you'll end up at that little patch of land in the last image. The reason for the nickname is a glitch that lets you encounter enemies you wouldn't normally run into for several hours. Like these guys:

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They are known as Hill Gigases, and at this point in the game they hit like trucks. They also don't have any weaknesses. I almost die several times, but I manage to win and get enough money to buy all the shit I need.

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Before we take the Titanic for a spin, we need to do some exploring. There's a cave near here that needs visiting.

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Can cause paralysis and has a decent amount of health, but nothing too special otherwise.

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I stand corrected. cool.gif

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Made it! Let's go meet this Matoya, shall we?

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After we talk to a sentient broom, of course.

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Now why would it say that? Let's try pushing the appropriate buttons.

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The world map, huh? Cool.

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I dunno. Later.

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Hey, free loot!

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Better than nothing, I guess.

There's nothing else here for now, so we better head back to Pravoka.

after some level grinding

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Awesome. cool.gif

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Its attacks can sometimes cause poison, which at this point may or may not ruin my day.

Then there's this dude:

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Hooray, palette swaps!

With a quick trip to the inn, it's time to sail!

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Amazingly, I didn't run into a single random encounter. Weird, but I'll take what I can get.

Let's find the next town!

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As you will soon learn, this town is fucking awesome.

(in a few minutes)
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Post #28
Soren Highwind


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post Mar 26 2011, 06:42 PM
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I think it's about time Mewtwo gets another weapon. He's probably been itching to shank things.

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Everyone gets one of everything. Maybe now everyone else but George can take a hit!

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Yep, this town has two shops for each spell level. Once I have the money I'll buy Haste, which doubles an allies' actions, and Blizzara, which is like Blizzard but better. Crazy, right?

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All the spells on this level are useless except for NulFrost, so that's the only one we'll be buying when I have the money.

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lol

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Cura's a no-brainer. The other three are trouble, though- Diara kills the fuck out of undead enemies, NulBlaze halves fire damage, and Heal is like Cure, but for every party member. (Why I can't just multitarget everyone, I have no idea.) Decisions, decisions...

But enough of that.

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I buy Fira and Thundara. Hold causes paralysis but never works, and Focara lowers every enemies' evasion, but also never works.

Let's go get some items.

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Echo Grasses cure silence, so I buy a bunch. Gold Needles cure petrification, which is super awesome, but I don't quite have the funds to buy a lot. Oh, well; there's always later!

Let's go to the castle.

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There's a certain room we need to visit to move the game forward. Let's head there.

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I wonder what his deal is.

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That's not good. I wonder if his muscles have atrophied...

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We need Matoya for that. But since she can't see, we're kind of in a fix.

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Perhaps exploring the surrounding countryside will yield some answers.

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They can poison you like their brethren. Nothing else, really.

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Hopefully we're nearing somewhere.

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Any day now...

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More levels never hurt anyone.

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Here we are! This is...

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...apparently a keep of the Western variety. Let's find some locals!

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Yeah, he's the only one here. Not suspicious at all. [/sarcasm]

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Well I don't see how getting a headpiece back will magically repair this place, but we're out of options at this point. Might as well explore this Marsh Cave and see what we find.

Join me next time when I tackle the Marsh Cave and take down a boss! Also, remember that you can choose two things for the next update:

1)Temper (raises attack, stackable) or Slow (halves enemies' actions, actually works) for Mewtwo
2)Diara (deals lots of damage to undead enemies), Nulblaze (halves fire damage for one party member), or Heal (casts Cure on all party members; keep in mind that Cure only heals up damage up to the 30s) for Panama

Until next time!
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Post #29
NiGHTS Noob


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post Mar 26 2011, 07:24 PM
Diara is a must, the Harm/Dia chain is fucking awesome.


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QUOTE (Some dude at Mangafox)
Did I mention that one time I hacked into the CIA's central files using only an NES and a Power Glove? Yep, that was pretty cool.
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Post #30
Viashino_wizard


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post Mar 26 2011, 09:09 PM
If you can only have one, then Diara is probably better. Whichever you pick, don't pick Heal.

I'd probably go with slow, since it stacks with Haste.

This post has been edited by Viashino_wizard: Mar 26 2011, 09:10 PM


--------------------
QUOTE (TigerEyes)
Change is mandatory. It's progress that's optional.

"Stories about ordinary people doing extraordinary things are very popular but I'm a fan of extraordinary people trying to do ordinary things"
-Kelly Turnbull

FOLLOW GRUNDY TWEETER, OR ELSE

Let's Play Pokemon Blue Version: Hardcore (Canceled)
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Post #31
Screaming_Soulcatcher


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post Mar 27 2011, 12:36 PM
Man I loved FFI and II. I actually had this version for my GBA but I misplaced it. Even if I find it, I no longer have my GBA to play it. I do still have FFII on my PSP though

Great job with the lets play so far


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QUOTE (Nyx @ Jan 31 2009, 12:00 AM)
The moment man devoured the fruit of knowledge, he sealed his fate. Entrusting his future to the cards, man clings to a dim hope. Yet, the Arcana is the means by which ALL is revealed...beyond the beaten path lies the absolute end. It matters not who you are...Death awaits you


She is love, she is filth, she can destroy my soul- William Control (Dorian Gray)

Anime Popularity = Schoolgirl Quotient x Otaku appeal / Time of Release (The Dr. O Anime Appeal Theorem)
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Post #32
Soren Highwind


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post Mar 28 2011, 05:54 PM
Bad news, guys: the emulator I was using (Visual Boy Advance) has mysteriously disappeared from my computer, and I can't find it anywhere. Since I'm not that far into the game, I can catch back up, but that means that the next update probably won't go up until Wednesday. I might be able to do it tomorrow if I power through the game, though.

This post has been edited by Soren Highwind: Mar 28 2011, 05:55 PM
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Post #33
Soren Highwind


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post Mar 30 2011, 06:58 PM
Before the update proper starts, I've removed two rules and added another one:

QUOTE
1) If a party member dies, it stays dead. No reviving them with Phoenix Downs, chapels, or Life spells.
2) I can't use magic, items, or otherwise heal myself outside of battle. Inns are the only exception to this rule.
3) I can only purchase two spells per spell level for my mages, instead of the usual three.
2)The above rule does not apply while I'm inside a bonus dungeon.
3) If all my party members die, it's game over.
4) I must fully complete the Bestiary.
5) I cannot have any duplicate party members.
6) This portion of the challenge will be over once I defeat Chaos.


I've learned that being a masochist isn't as great as I previously thought. Also I wanted this to be doable instead of almost impossible.

Anyway, let's start the update!

In order to buy all the spells I need for the Marsh Cave, I'll need lots of money. To further that end, I head back to the P.o.P.L mentioned earlier. On my way, I run into...

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Sahagins. They're basically the seafaring versions of Goblins, only they can do slightly more damage. Easy pickings.

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The very next battle yields a Sahagin Chief. Basically water-themed Goblin Guards.

Next, a palette swap:

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They hit slightly harder than Pirates.

Finally, we have:

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a fucking Shark. No, I don't know how a great white can survive on a boat.

Once I make it to land, I start hoofing it to the P.o.P.L, but before I make it I encounter an Ogre Chief:

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Ogre Chiefs are basically green, stronger, harder-to-kill Ogres.

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Gaining levels sure is great, huh?

While I'm running around the P.o.P.L looking for shit to kill,

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the game rewards me for exploiting a glitch. Then it decides to fuck with me by sending this at me:

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Winter Wolves are weak to Fire magic (duh), and function like regular Wolves, except that they can use an attack called Ice Storm. This hits everyone for about 50-65 damage.

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Luckily, perseverance and a bunch of Fire spells win the day!

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Minotaur Zombies, being undead, can't handle Dia very well, and Trolls are weak to Fire magic if memory serves me correctly.

Anyway, after all that nonsense I have enough funds to almost completely buy out all the magic shops in Elfheim. Now we can head to the Marsh Cave!

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If you remember a previous update, up leads to the Western Keep, so naturally we want to go down.

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Ah, here we are.

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This should do nicely.

Marsh Cave, for the unaware, is the game's first real dungeon, and the point at which it stops fucking around. We've been able to coast through the game until now, but from here on out it's going to get increasingly challenging. With that in mind, let's find us a crown!

As you can see, we already have a branching path and we haven't even started moving. Let's head up.

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Before we head down the stairs, let's see what lies the other way.

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after fighting some palette swaps

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also a Gray Ooze (it's weak to physical attacks; magic does single-digit damage)

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Shadows aren't especially powerful, but they can occasionally paralyze one of your dudes, so kill them with Dia(ra) and continue on your way.

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Heading right leads to a dead end, so ignore it.

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Why yes, this dungeon does love fucking with you, why do you ask?

I decide to take the stairs encountered earlier.

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A door! We must investigate.

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Score!

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then i wander around some more

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then i run into these things (protip: kill with magic; they are the opposite of Gray Oozes in that regard)

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Items!

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And a level-up!

Now that I've cleared out this place, it's time to head down the ladder. Backtracking, awaaaaaay

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Goddamn, I sure do love wandering around aimlessly!

We then run into our first aerial enemies:

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Gargoyles hit slightly harder than Crazy Horses. Kill them with Thunder magicks.

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More aimless wandering!

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...balls.

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QUOTE
...balls.


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okay seriously, what the fuck, game

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Hey, cool, another new monster! Bloodbones drain your health when they attack, so it's best to kill them first.

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Hmm...I wonder what's through here?

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Awesome.

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It is, predictably, mazy as fuck.

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Awesome! Best save this for later. Waaaaaay later.

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GODDAMN IT

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Free moneyz!

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No words.

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oh my gps, what the duck

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Hey, we're getting somewhere! (no, I didn't open that other chest; it was already like that for some reason)

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What's this? Two rooms with treasure in a row?! Could this mean that Lady Luck has smiled upon me?

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MOTHERFUCKER

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I wonder what's in here?

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OH FUCK

As you can see, getting ambushed by Scorpions isn't very fun.

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We better be getting this mystic key soon. What, you can't wait till the next update? Shame on you!

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Of course. dry.gif

This happens with three more doors, before I finally find an unlocked one with:

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Moar free moneyz!

After some more searching, I come across an important-looking room, but before I can take a screenshot of it, I get ambushed by...

(you'll have to wait a few minutes to see!)

This post has been edited by Soren Highwind: Mar 30 2011, 07:28 PM
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Post #34
Soren Highwind


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post Mar 30 2011, 07:26 PM
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This is gonna suck. Better kick it (kinda)old-school.

Piscodemons are utter bastards. They only have 84 health, but they're resistant to everything and dole out 50-60 damage with each hit.

After two turns of swords, fists, and Fira spells to the face, the Piscodemons go down, and I can scope out the room I mentioned earlier.

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Better open it.

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YEEEEEEAAAAAHHHHHHH

Now let's get the fuck out of here.

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I will admit that leveling up on the way out is nice.

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Now that we're out of here, let's head to the Western Keep.

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Right after we get our daily recommended eight hours of shuteye.

Okay, now let's head to the Keep.

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Let's see what fatass has to say.

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Well this certainly isn't good.

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Here we go!

Astos is a special boss for one reason: he knows Death, which, if it connects, will kill a party member- permanently in this case. We have to kill him as fast as humanly possible.

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To that end, I cast Haste, to double the number of George and Regal's hits (say, 12 hits instead of 6, in Regal's case). Basically Haste is like Temper, but even better. Kind of a shame it doesn't stack.

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I also start casting Invis on everyone, which makes their sprite blink (hence some of the weird screenshots) and ups their evasion. It even works against magic!

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You da man, Regal. cool.gif

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And it only took three turns! biggrin.gif

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This calls for a celebration!

I think this is a good stopping point for now. Next time, see the -ara spells in action and watch as I give things to people!
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Post #35
Soren Highwind


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post Apr 2 2011, 08:04 PM
For some reason, VBA felt the need to erase some of my screenshots. Luckily, they weren't all that important, but the update's not going to be as large as it should've been.

First I hoof it to Matoya's Cave and hand her the Crystal Eye. As thanks for my valiant efforts, she hands me a Jolt Tonic, which I then take back to Elfheim to use on the prince.

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Now awake and miraculously able to walk despite being in a magic-induced coma for five years, the prince hands me the Mystic Key, which unlocks a whole bunch of shit at pretty much everywhere we've been so far. Before we start backtracking, though, let's have some foreshadowing!

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We'll be going to both of these places soon enough, but for now let's collect some loot. To the Western Keep!

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I go to the previously locked room and make for the chest. However, it's guarded by...

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This is the perfect time to show off Diara! Take it away, Panama!

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You saw it here first, folks: Panama is so awesome that she can summon sunlight at will through a building and fucking incinerate things with it. cool.gif

With the Wraiths properly destroyed, we can get that treasure.

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A Falchion is as strong as a Broadsword, but it looks totally bitchin', and so gets equipped.

Guarding the other two treasure chests are a pack of:

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Mummies. They don't hit that hard, but they can paralyze you. As always when dealing with undead enemies, Fire and Dia win the day.

Let's see what we got.

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The Power Staff goes to Mewtwo since his attack is rather lacking, and the Steel Gloves get put on George since he's the only one that can equip them.

Our next destination is the Marsh Cave. Hopefully this will be our last visit to the damn place.

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On the other hand, level-ups are totally cool.

After taking care of some Piscodemons, the first chest here yields...

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a Silver Armlet, which immediately goes to Regal. Since he's farther up the row, he'll get attacked more often then our mages, and the armlet provides a pretty sweet defense boost.

Before we can open the next chest, we get attacked by a palette swap!

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There sure are a lot of recolors in this game. rolleyes.gif

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Why the hell would you put an Antidote behind a door that can only be opened by a one-of-a-kind key?

The next room doesn't have jack shit.

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No really, I checked the statues; there's nothing here.

Moving on, the last treasure chest here gives us...

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free money, which is always great.

Now let's get the fuck out of here. Next stop, the Chaos Shrine!

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The Rune Blade works especially well against mage-type enemies (which would've been really fucking helpful against the Piscodemons), and Werebane kills the shit out of wolf-type monsters. These two weapons, along with the Falchion, all have the same attack power, so we can switch between them at leisure.

Our last destination is Cornelia Castle.

But first, more foreshadowing!

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Okay, now let's get what we came for.

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Of course, everything but the Nitro Powder is totally worthless. Seriously, why would you keep everyday items and shitty weapons and armor behind a special door?

Anyway, you might be wondering what we need the Nitro Powder for. Well, if you sail beneath the Cornelian Bridge and head west, you'll find a certain cave. We need to go there.

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Woot!

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The whirlpool you see will come into play eventually, but at the moment we need to head into the cave.

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Er, I mean mountain.

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Man, this guy is so behind the times.

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I wonder why everyone leaves their money around in chests just begging to be looted. Eh, it's not important.

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Foreshadowing!

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Sidequest!

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More free shit!

The Great Helm can only be worn by George, so he gets that. The Wyrmkiller kills the shit out of dragon-type enemies, naturally. The Mythril Mail is worse than the Iron Armor George is wearing right now and no one else can use it, so it's kinda worthless.

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He looks important.

After a conversation I forgot to screenshot, he takes the Nitro Powder and sets it.

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So is it like, a requirement for dwarves to speak in a feaux-Scottish accent?

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Wait, what's going on?

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Oh.

Now we can sail to Melmond!

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We arrive after an uneventful trip.

Join me next time when I restore the Earth Crystal!

This post has been edited by Soren Highwind: Apr 2 2011, 08:11 PM
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Post #36
Soren Highwind


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post Apr 7 2011, 07:17 PM
I would've updated this yesterday, but I was way too tired to properly do so. Anyway, this update is gonna be huge, so it might take three posts instead of the usual two. If you have any comments, please refrain from making them till this thing's over with.

Now let's get this shit underway!

Since we've just arrived in Melmond, let's talk to some NPCs to see if they have any useful information.

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We have our destination!

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Noted!

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We'll be needing this guy in a few updates.

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Yeah, I'm working on it.

Time to buy some items!

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Holy shit, that armor is expensive. blink.gif

Panama and Mewtwo each get a Silver Armlet. That armor's gonna have to wait for now.

To the weapon shop!

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Aaaaaand everything there is completely useless. dry.gif

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Everything here is fantastic. Curaga's a given, Diaga will be super useful in a few minutes, Life will be important in the bonus dungeons, and Healara is like Cura for everyone! I take the first three and head on over to Ye Olde Blacke Magick Shoppe.

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Firaga will pretty much wreck the shit of everything in the conceivable area, so that's an obvious choice. Scourge kills every enemy on the field, but it almost never works, so I give it a pass. Slowra is basically an upgraded, works-more-often version of Slow, so I get it. Teleport is interesting- it warps you to the previous floor of a dungeon- but since Mewtwo isn't yet a Black Wizard he can't use it. For now...

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To the Cavern of Earth!

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Or not.

Lesser Tigers are slightly beefy fodder enemies. They drop X-Potions sometimes, though, so there's no real reason to avoid them.

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Especially when this happens. biggrin.gif

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Hyenadons are...meh. They drop Power Pluses, though! (those raise strength, appropriately enough)

Onward!

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But first, a detour.

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Someone's an Ian McKellan fan, I see.

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Here we are. (Does anyone know what the U stands for?) This calls for some mood-setting music.

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And right away we run into a new enemy. Minotaurs are basically the same as their zombified cousins, only squishier and without any weaknesses.

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Meanwhile, our party continues to move up in the world.

Anyways, if you take a left at this first intersection...

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You will encounter groups of Hill Gigases with every step until you reach here:

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Naturally, this is great for grinding purposes.

Let's try heading up!

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I wonder who took the time to paint the doors in all the dungeons.

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Man, free money is great.

Time to head right!

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Aweshum.

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I am seriously starting to wonder what the U stands for. Underground, maybe?

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Moving on, we soon learn that the Cavern of Earth is even mazier than the Marsh Cave.

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Much mazier.

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This looks promising.

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An okay haul, I guess. The Coral Sword kills the shit out of water-based monsters and is one attack point higher than the other swords we have, so on George it goes.

Moving on...

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Woot!

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so many passages

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Before I can open the chest inside, I get attacked by...

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An Earth Elemental. They're weak to Fire and resistant to everything else, and they guard pretty much all of the chests in this dungeon.

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That was...worthless. Let's hope the rest of the loot doesn't suck.

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All about the gil, bitches. $_$

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why are you doing this to me, game

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YES

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I am reasonably sure that the U stands for Underground now.

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...yay?

Onward!

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Treasure sure is great, huh?

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Especially when that treasure is money!

It is at this floor when these fuckers start to show up:

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Cockatrices are bastards for one reason- their attacks have a chance of petrifying you, preventing you from doing anything until you heal it with a Gold Needle. Also, if a party member is still petrified at the end of the battle, they get no experience.

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Unfortunately, George gets petrified the same turn I kill them, so he is now 150 or so experience behind everyone else. sad.gif

Moving on!

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I'm glad the doors are so conveniently colored. Imagine if they blended in with the cave walls... wacko.gif

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Fuck, I knew it was too good to be true. Oh, well. One door's not that bad.

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Let's hope there's stuff in here.

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Cha-ching!

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OH SHIT A PALETTE SWAP

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Sweet, more treasure!

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Except this pesky bat is in the way. Get out the way, bitch!

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If I wasn't about to burn you to cinders I'd tell you to give the Belmonts a call.

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Miniboss time! Wailing guitar powers, activate!

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This is his only attack besides a regular strike.

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Now, in a normal boss fight (or, indeed, a miniboss battle like this one), this would be a problem.

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The thing is, though...

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This post has been edited by Soren Highwind: Apr 7 2011, 07:30 PM
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Post #37
Soren Highwind


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post Apr 7 2011, 08:31 PM
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He's a total chump.

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Now that the Vampire is out of the way, we can get some loot.

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Important loot! We need to give the Star Ruby to the giant we met earlier. We can't go past the other door for now anyway.

Backtracking!

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Here ya go. It's not like I needed the small fortune the Ruby would've given me anyway.

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Dude, we can totally hear you eating. Kinda rude.

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Sure, if you're a stone giant that lives off of them. Us human beings are kinda left out.

With that, he walks away.

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Oh boy, more walking!

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There sure are an awful lot of caves in this game.

Onward!

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There is nothing of value in this room. I guess the sage has a lot of fiber in his diet or something.

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There he is. Let's see what he has to say.

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You mean the one I incinerated with a magical explosion five minutes ago? Yeah, that's us.

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Wha- son of a-

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Uh, sure thing.

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Kickass! Now we can properly finish the dungeon.

Before we do, though, there's some things we missed in the Giant's Cave.

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The Axe and Helmet both go to George since he's the only one who can use them. Yeah, non-Warriors are pretty strapped for gear in this game if you hadn't noticed.

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Also I gain a level on the way out.

Now that that's out of the way, it's time for more backtracking!

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I manage to find a chest I missed my first time through.

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Now we're back where we were. Let's finish this dungeon.

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Staff time!

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Hey cool, a straight path!

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*sigh* I knew it wouldn't last.

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Right before I get to the chest, I run into...

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Ogre Mages. I think they can cast the -ara spells. Either that or the first-tier ones. Still relatively easy for the party to kill, though.

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Always a pleasure, Mewtwo. cool.gif

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man, all i see is gil signs everywhere

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Sphinxes have a decent amount of health and attack strength, but it's not too tough.

After opening the other chests (all of which contained money or Potions), I continue forth into the abyss.

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At this point I just want the dungeon to be over with.

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why is this place so huge

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I swear to God, game, if this is a dead end I'll-

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Oh, well that's very nice of you! (the other chests held money)

Why yes, George is the only one who can use it, why do you ask?

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At last!

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Thankfully, this is the last floor.

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Gameplay!

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Could it be...? Is this the end of the dungeon?

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Why, yes it is! woot.gif

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The President of the United States, a half-shirted, blue-haired monk, a psychotic science experiment and a sentient alcoholic beverage.

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It's go time.

Lich is the toughest boss yet. He has a total of 1200 health- compare that to the Vampire's 286 and Astos' 420. He knows Thundara and Blizara. He can paralyze your allies. His defense is ridiculous. Let it be said that Lich doesn't play around.

Buffing time!

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I am so glad that's an all-allies spell.

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This could be a bit of a problem.

Time to fix it.

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At least I got lucky with Lich's spell choice. He still hits fairly hard, though.

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Yes, George, cut him to pieces! For America!

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For reference, the last time Regal did that much damage was back against the pirates.

I can fix that!

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This post has been edited by Soren Highwind: Apr 8 2011, 12:43 PM
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Post #38
Soren Highwind


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post Apr 7 2011, 09:03 PM
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Oh for the love of-

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Yeah, Lich is a bastard.

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Luckily, since he's undead, Firaga and Diaga absolutely ruin his day.

Also, Regal recovers next turn.

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It's a good thing paralysis wears off on its own.

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Solid.

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Crescent Strike!

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Wait, I'm not-

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FUCK I COMPLETELY FORGOT HE COULD DO THAT

I attempt to cast Slowra on him next turn, but before the turn can properly start,

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George vanquishes the monster in the name of freedom.

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gil everywhere in this bitch

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I approve.

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We must restore the crystal's sacred light.

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Scene shift!

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I couldn't get a good picture, but the statue flashed for a second before rising in a beam of yellow light.

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Luckily, there's a handy teleportation symbol behind the crystal.

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Awesome! Now let's head back to town.

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After George catches up, of course.

That's all for this update. Our current stats:

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Party Level: 30
Party Members Remaining: 4/4
Game Time: 6:37
Gil: 65,202
Lit Crystals: 1/4
Completed Bonus Dungeons:0/4
Bestiary Completion: 26%

Next time: We acquire a bitchin' new ride and possibly an important item.

This post has been edited by Soren Highwind: Apr 15 2011, 01:56 AM
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Soren Highwind


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post Apr 7 2011, 09:11 PM
As a general question regarding the LP: how am I doing so far? Are the updates too short/too long? Are the song choices good/appropriate? Do I need to write better jokes? Some feedback would be pretty swell.
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Soren Highwind


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post Apr 12 2011, 04:47 PM
This is mostly a filler post since I want the next update to start on a new page, but I won't be able to post the next part of the LP until Thursday at the latest. Hopefully I'll be able to put something up tomorrow, but I can't make any guarantees.
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